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[RG+NF]Aescripts Plexus v3.2.10 (x64)

Started by CZFXP, Today at 09:53 AM

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CZFXP



WiN x64 | After Effects 2025 - CS6 | File size: 9.3 MB

Rowbyte Plexus is a next-gen particle engine for After Effects that lets you create, manipulate and visualize data in a procedural manner. Not only you can render the particles, but also create all sorts of interesting relationships between them based on various parameters. New Feature: Minimum Distance parameter for Lines, Facets and Triangulation Render Objects.

Main Features

These are some of the main features of Plexus. For a more detailed overview of all the features, make sure to check out the VIDEOS tab above and also the Documentation.

Lines

Create Lines and Other interactions and control their properties based on the position and distance between the particles.

Triangulation

Triangulate and create new surfaces on the fly with in-built triangulation modes. You can also control the triangulation by various parameters like distance between the particles etc.

Modular Workflow

Plexus has a modular workflow which consists for various objects. You can have infinite number of objects and different combinations which gives you complete control and flexibility.

Text Layer Integration

Plexus integrates seamlessly with the text layers in After Effects. It automatically creates particles based on the outlines of the text layers and you can create various text based transitions with ease.

Sprites

Render custom sprites based on the particle data and also randomize them. You can also render multiple custom sprites per particle which is very helpful for Infographics.

Sound Effector

Sample a waveform from a sound layer in AE and apply it to vertex position or scale or color. You can also Echo the sampled waveform so that the sound is sampled over time.

Noise/Field Effectors

Use Lights to create and control various force fields using Noise and Spherical Effectors. You can seamlessly loop noise values for animations. You can cycle through noise evolution and it works for position, scale & color values

3D Splines

Finally! Now you can create 3D Splines and stroke them with ease natively with in After Effects. Not only that, you can replicate them in 3D space.

SVG Sequence Export

Export entire Composition or the current Work area to an SVG Sequence. You can choose the right frame to print later or use them all in sequence to play an animated sequence.

Unified Rendering

Unified rendering allows all objects to have a common 3D space. It allows points, lines & polys created by multiple objects to intersect with one another in z-space.

Color Maps

Use Color Maps to affect the position, color or scale of points.

Facets & Facet Effectors

Generate Facets between the particles and control their properties using Facet Effectors.

OBJ Sequences

Import vertices and facets from OBJ files and OBJ file sequences created in your favorite 3D modeling application. Plexus ships with a OBJ Sequence Exporter for Cinema4D at no cost.

Graph UI Parameters

Graph based parameters let you control various properties like color, opacity and thickness based on user drawn graphs. You can also choose preset graph flows if necessary.

Containers

You can contain all the particles in a container which can be either spherical, cubical or a custom OBJ object. Containers help restrict the movement of the particles.

Instances

Create multiple instances and also nest those instances into another instance object and create multiple instances of that object. Crazy right? Its recursion for the crazy minded.

Slicer Object

The Slicer Object let's you 'slice' through a mesh and create interesting visualizations. It works best with OBJ meshes and can be used very well along with the instance object.

3D Seamless Beams

Beam lines from particles of one object to another or in between various particles of the same object. You can control various properties of the beams using graph based parameters.

Camera/Depth of Field

Plexus interacts natively with AE's Camera and produces HQ OpenGL accelerated Depth of Field effects

Motion Blur

Create cinematic animations using Motion Blur. You can choose to use AE's comp settings or manually override shutter values to create really dramatic motion blur.

Visibility Settings

You can gradually fade or vanish points, lines or polys when they get close to the camera or far away from the camera. You can also custom hide polygons that face towards or away from the camera.

Depth Map Culling

You can use a Depth Map exported by a 3D program or Buena Depth Cue to occlude pixels directly. It helps composite Plexus in 3D scenes with ease.

What's New

3.2.10 (Current version) - Sep 16, 2025

- New Feature: Minimum Distance parameter for Lines, Facets and Triangulation Render Objects.

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