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PC (WINDOWS - LINUX) DOWNLOADS => APPLICATIONS => Topic started by: CZFXP on Mar 13, 2026, 10:54 AM

Title: [RG+NF]Jangafx Illugen 1.1.1 (x64)
Post by: CZFXP on Mar 13, 2026, 10:54 AM
(https://i126.fastpic.org/big/2025/1220/5e/ad0db9b2253a64014413f987014d485e.jpg)

Jangafx Illugen 1.1.1 (x64)

File size: 62.7 MB

IlluGen is built to condense your workflow from 15+ tools to a singular point of asset creation. No further need to use photoshop, houdini, substance designer, and after effects just to create one effect. IlluGen natively supports, or will eventually support, workflows to generate just about any asset you would need in visual effects. Paired with the significant advantages of EmberGen and LiquiGen you won't want to use any other tool.

Condense Your Workflow

IlluGen is built to condense your workflow from 15+ tools to a singular point of asset creation. No further need to use photoshop, houdini, substance designer, and after effects just to create one effect. IlluGen natively supports, or will eventually support, workflows to generate just about any asset you would need in visual effects. Paired with the significant advantages of EmberGen and LiquiGen you won't want to use any other tool.

Wonderfully Marrying 2D and 3D

Imagine this: You're trying to create a fiery sword swipe effect and need to author both a 3D mesh and the texture assets. You'll need an arc shaped mesh, a mask to remove hard edges and various stylized panning noise textures. Usually, you're going to author the 3D mesh in one program and then author the textures somewhere else. You'll bounce back and forth until the job is done. With IlluGen you can create the 3D mesh, masks, and noises in one singular graph. This allows you to author and preview how all assets interact before putting them in your game.

Export These Data Types

Square and non-square 2D Textures

Flipbooks

3D Meshes

Flowmaps

UV Distortions

Pivot Baking

Mesh Flipbooks

Whats New

New Additions

Added option in Geo sweep to transfer point color to vertex color

Added Geo Render to Texture node

Color: Vertex color, Point color, 3D positions uniform, 3D position scaled per axis

UV: vertex UV0 -> UV3, point UV, Reflection distortion, Refraction distortion, Normal to UV

Grayscale: Depth, Mask, Fresnel, Diffuse lighting

Normal (screen or world): Vertex normal, Point normal, Reflection vector, Refraction vector

Added Multi packer node to easily create atlases

Added Pixelizer node to reduce and quantize textures

Added the ability to select a custom resolution for Export Viewport node

Added new techniques to the Edge Detect node

Improvements

Improved Geo copy and transform by adding pre rotation, pre scale, extent or spacing distribution as well as curves

Improved rendering of geometry when only the emissive pin is used

Changes

Made shortcut key name in preferences expand when resizing window and added tooltip

Fixes

Fixed import model to work with larger sized models

Fixed integer values sometimes showing as different when multi-editing nodes

Fixed fractal nodes randomization degenerating on extreme scaling

Fixed space warp node unwanted translation when moving origin

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