CLONE-ZONE FxP

PC (WINDOWS - LINUX) DOWNLOADS => APPLICATIONS => Topic started by: CZFXP on Mar 12, 2026, 04:07 AM

Title: [RG]JangaFX IlluGen 1.0.2 (x64)
Post by: CZFXP on Mar 12, 2026, 04:07 AM
JangaFX IlluGen 1.0.2 (x64)

(https://i.postimg.cc/5t9PsQGT/download.jpg)

IlluGen is built to condense your workflow from 15+ tools to a singular point of asset creation. No further need to use photoshop, houdini, substance designer, and after effects just to create one effect. IlluGen natively supports, or will eventually support, workflows to generate just about any asset you would need in visual effects. Paired with the significant advantages of EmberGen and LiquiGen you won't want to use any other tool.

Condense Your Workflow

IlluGen is built to condense your workflow from 15+ tools to a singular point of asset creation. No further need to use photoshop, houdini, substance designer, and after effects just to create one effect. IlluGen natively supports, or will eventually support, workflows to generate just about any asset you would need in visual effects. Paired with the significant advantages of EmberGen and LiquiGen you won't want to use any other tool.

Wonderfully Marrying 2D and 3D

Imagine this: You're trying to create a fiery sword swipe effect and need to author both a 3D mesh and the texture assets. You'll need an arc shaped mesh, a mask to remove hard edges and various stylized panning noise textures. Usually, you're going to author the 3D mesh in one program and then author the textures somewhere else. You'll bounce back and forth until the job is done. With IlluGen you can create the 3D mesh, masks, and noises in one singular graph. This allows you to author and preview how all assets interact before putting them in your game.

Export These Data Types

Square and non-square 2D Textures

Flipbooks

3D Meshes

Flowmaps

UV Distortions

Pivot Baking

Mesh Flipbooks

Whats New

New Additions

Added geometry self shadowing

Added intensity parameter to color to normal node

Added maximum smoothness intensity to Polar Scatter node and Grayscale Fractal nodes

Added support for dropping multiple files onto the node graph

Added automatic capture of thumbnails for projects

Added geo displacement node, this removes the displacement pin in the renderer

Added a scale reference to grayscale shape node to define the texture axis used to define the size of the shape

Added preset to all nodes missing them

Added color to normal intensity slider

Added copy + paste support to curves and gradients

Added a 'regular' chaos type to UV radial

Improvements

Improved floating viewport when a panel is fullscreen to display all viewport modes

Improved grid shadow to work with opacity keying and displacement

Improved geometry and point node types. you can now use all geo nodes with any type of geometry

Improved anisotropy in utils transform node which has been replaced with non uniform scale - horizontal and vertical scales

Improved graph undo/redo stability

Improved workload balancing on weaker GPUs

Improved geometry lighting

Improved auto view when working with 2D heavy project

Improved chaos in UV radial : 3D noise, rotation, contrast and bias control

Changes

Changed graph align options to support shortcuts

Changed timeline key align to support shortcuts

Changed renderer node parameter "emissive" to "emissive intenisty"

Moved ground grid and shadow to per-project settings

Fixes

Fixed a bug preventing presets from being launched on the home page

Fixed issues with ui animation being dependant on framerate

Fixed crash/freeze while the node graph is processing geometry

Fixed geometry merge to support different attributes configuration to be merged

Fixed broken curvature node

Fixed caustic tiling even when tiling option was off

Fixed geo noise missing shard and gabor noises

Fixed grayscale spline when uv input is connected

Fixed Caustic looking drastically different when changing resolutions

Fixed fractal nodes breaking the tiling when quincunx was active

Fixed grid node not generating tileable islands

Fixed geometry tangents when using geo uv node

Fixed nodes not updating properly when dependent on timeline frame

Fixed geo node stats not updating properly when animated

Fixed undo undoing too many things in a single action

Fixed modulatable range slider when inputting for "Max" value

Fixed undo resetting the entire lattice for the lattice warp node

Fixed first frame of export being wrong in many cases

Homepage

      Code:

You are not allowed to view links.

Register or Login

JangaFX IlluGen 1.0.2 (x64) + Cracked | 75.74 MB

      Code:

You are not allowed to view links.

Register or Login

REPORT DEAD LINKS

Are you sure the links in this topic are dead?