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PC (WINDOWS - LINUX) DOWNLOADS => APPLICATIONS => Topic started by: CZFXP on Mar 10, 2026, 08:00 AM

Title: Bitty Engine 1.3.2 (Win/macOS)
Post by: CZFXP on Mar 10, 2026, 08:00 AM
(https://i124.fastpic.org/big/2025/0219/e9/2e725b2e2ff668fd7c40b8121037a5e9.webp)

Free Download Bitty Engine 1.3.2 (Win/macOS) | 56.1/53.7 Mb

Bitty Engine is a cross-platform itty bitty Game Engine and open-source Framework. The full featured engine is programmable in Lua and integrated with built-in editors. It keeps the nature of both engine's productivity, and fantasy computer/console's ease to iterate. It boosts your commercial/non-commercial projects, prototypes, game jams, or just thought experiments.

Why Bitty Engine?

Bitty Engine has everything built-in for coding, graphics composing, etc; it has a full featured debugger for breakpoint, variable inspecting, stepping, and call-stack traversing; it offers a set of well-designed API with full documentation; it builds fast binaries with code and asset obfuscating, moreover its package size is small (around 10MB with an empty project, the other engines output more than 10 times bigger).

It is supposed to be your ultimate 2D game creating software.

Features

Bitty Engine offers a set of orthogonal features that makes game development comfortable and enjoyable.

Programmable in Lua, an easy to learn and widely used programming language

Debugger with scope inspector, breakpoint support and stepping

Easy to use API for resources, graphics, input, audio, and more other facilities

Built-in libraries for File, File System, Archive, JSON, Network, Physics, etc.

Various example projects

Handy tools for editing sprite, map, image, text, JSON, etc.

Project can be exported into standalone binary

Technical specifications

Display: configurable resolution

Code: Lua, supports multiple source files

Image: either true-color (PNG, JPG, BMP, TGA) or paletted, up to 1024x1024 pixels per file

Palette: 256 colors with transparency support

Sprite: up to 1024x1024 pixels per frame, up to 1024 frames per sprite

Map: up to 4096x4096 tiles per page

Font: supports Bitmap and TrueType

Audio: 1 BGM channel, 4 SFX channels; supports MP3, OGG, WAV, etc.

Gamepad: 6 buttons for each pad (D-Pad + A/B), up to 2 players

Keyboard and mouse: supported

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